
#ifndef _MEMBER_BCONE_H_
#define _MEMBER_BCONE_H_

#include <BCone>

namespace BWE
{
	class member_BCone
	{
	public:
		member_BCone(BCone* cone);
		~member_BCone();

		void prepare();
		void rebuild();

		BCone*				boss;
		float				radius;
		float				height;
		int					sides;
		int					segments;
		int					bottomSegments;
		BFloatArray			sines;
		BFloatArray			coses;
	};
}

#endif